2017 TNML RULES & INFORMATION
Players will be playing a PARTNERED 9-hole match play competition against another pairing from the opposing team for that week. The partnered matches will be played as a HIGH/LOW format.
EXAMPLE: Team 1 consists of Bill & Bob, Team 2 consists of Sam & Steve
On the first hole:
Bob makes a net 4
Bill makes a net 6
Sam makes a net 5
Steve makes a net 5
Team 1 has a low score of 4 (Bob) versus the low score of 5 (Sam) for Team 2. Team 1 would earn two points for winning the low portion. Team 1 has a high score of 6 (Bill) versus the high score of 5 (Steve) for Team 2. Team 2 would earn two points for winning the high portion. Therefore Hole 1 would be tied 2-2. Weekly team scores will be comprised of 2 partnered matches (36 points each match) for a maximum total of 72 points (weekly).
The lowest handicapped player in the foursome will have their handicap reduced to zero. Each other player in the group with have his handicap lowered by the same number of strokes (typically known as "zeroing down").
All participants (spares included) must have a registered RCGA handicap in order to play in the TNML. New players (or players without handicaps) will be given two weeks to establish a handicap. Players without established handicaps (kept up to date) will not be permitted to play.
If a team does not show up with 4 players, they will be forced to play the match "shorthanded". In the event that a team has to play shorthanded the match will revert to a 2 against 1 best ball match. (Ex. If Bob and Bill are playing Sam; Bob and Bill will get to use the best score (between the two of them) to go up against Sam's score. The team with the lowest score will get the full 4 points for that that hole. If there is a tie - each team will get 2 points for the hole.).
Fifth "extra" Player
The fifth player will not be permitted to play as an "extra" player during the matches. However, there will be tee times available on the opposite nine holes should the "extra players" wish to play (The fifth player will be permitted to spare for any other team).
Weekly Hole Prizes
Hole #1: Long Drive (14+ handicap)
Hole #2: Closest to Pin in 2 (everyone)
Hole #3: none
Hole #4: Closest to Pin (0-13 handicap) and (14+ handicap)
Hole #5: none
Hole #6: Long Drive (0-13 handicap)
Hole #7: All net pars or better (draw)
Hole #8: Closest to Pin (0-13 handicap) and (14+ handicap)
Hole #9; All net birdies or better (draw)
Hole #10: Long Drive (14+ handicap)
Hole #11: All net birdies or better (draw)
Hole #12: none
Hole #13: Closest to Pin in 2 (everyone)
Hole #14: Closest to Pin (0-13 handicap) and (14+ handicap)
Hole #15: All net pars or better (draw)
Hole #16: none
Hole #17: Closest to Pin (0-13 handicap) and (14+ handicap)
Hole #18: Long Drive (0-13 handicap)
A player may win more than one hole prize each week, but will not be eligible for draw prizes if he has already won a hole prize.
Decisions to play will be determined by the TNML organizing committee. If course is deemed unplayable (by committee or golf course staff), that week's play will be added to the end of the regular season schedule. If during play, inclement weather prohibits teams from finishing round, the round will be considered incomplete unless 6 holes have been played (in which the remaining holes will split between the competing teams). If a round is deemed incomplete (less than 6 holes), it will be completely wiped out and replayed in its entirety and the end of the regular season schedule.